/*
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 * and open the template in the editor.
 */
package steathgame;

/**
 *
 * @author Johaa
 */
public class Player {
    //General Player not includeing type of character 
    
    //Player Map Possition 
    public int PlayerX;
    public int PlayerY;
    
    //Player Stats 
    public int Heath;
    public int ActionPoints;

    //Level information 
    public int Level;
    public int Exp;
    public int SkillPoints;
    
    
    
    public int GetPlayerX()
    {
        return PlayerX;
    }
    
    public int GetPlayerY()
    {
        return PlayerY;
    }
    
    public void SetPlayerX(int PosX)
    {
        PlayerX = PosX;
    }
    public void SetPlayerY(int PosY)
    {
        PlayerY = PosY;
    }
    
    
    
    public int GetPlayerHeath()
    {
        return Heath;
    }
    public void PlayerTakesDamage(int damage)
    {
        Heath = Heath - damage;
    }
    
    public Player()
    {
    PlayerX = 0;
    PlayerY = 0;

            
    Heath = 100;
    ActionPoints = 50;
            
    Level = 1;
    Exp = 1;
    SkillPoints = 0;
    
    }
    
}
